“None could stand before the horde but the Doom Slayer.”
Three years on from the release of id Software’s sequel-cum-soft-reboot we ask just how DOOM is DOOM (2016)? Leon, Jacob, Jon and Karl kite and circle strafe their way through the campaign, the multiplayer and the creative carnage of the user created levels found in the SnapMap foundry. Contributions from the Cane and Rinse community also help us to answer that key question, and find that the answer is, of course, ‘very’.
Music used in this issue:
1. Ultraviolence by Mick Gordon
2. DOOM by Mick Gordon
Cane and Rinse 367 was edited by Jay Taylor
Do you have an opinion about a game we’re covering that you’d like read out on the podcast? Then venture over to our forum and check out the list of upcoming games we’re covering. Whilst there you can join in the conversations with our friendly community in discussing all things relating to videogames, along with lots of other stuff too. Sound good? Then come and say hello at The Cane and Rinse forum
Podcast: Download (Duration: 1:59:00 — 109.0MB)
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just discovered the pod-cast love the work fellas. gotta agree Doom 2016 was such a fun run and gun game with fun gun game mechanics the glory-kill system was a welcomed addition as was the vertical aspect of the game play. im also in the same boat i didnt play the original doom but i did play the little easter egg old school doom rooms in this game.
Thanks Dene!