“None could stand before the horde but the Doom Slayer.”
Three years on from the release of id Software’s sequel-cum-soft-reboot we ask just how DOOM is DOOM (2016)? Leon, Jacob, Jon and Karl kite and circle strafe their way through the campaign, the multiplayer and the creative carnage of the user created levels found in the SnapMap foundry. Contributions from the Cane and Rinse community also help us to answer that key question, and find that the answer is, of course, ‘very’.
Music used in this issue:
1. Ultraviolence by Mick Gordon
2. DOOM by Mick Gordon
Cane and Rinse 367 was edited by Jay Taylor
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