Home » The Legend of Zelda: A Link to the Past – Cane and Rinse No.208
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Cane and Rinse The Legend of Zelda Vol. 5

The Legend of Zelda: A Link to the Past – Cane and Rinse No.208

“May the way of the hero lead to the Triforce.”

Released on the one year anniversary of the Super Famicom in Japan, The Legend of Zelda: Triforce of the Gods arrived in the USA and Europe as The Legend of Zelda: A Link to the Past in 1992. Returning the to the oblique, top-down perspective of the original The Legend of Zelda, the third game in the franchise – actually a prequel (hence the name) – set many of what would become the series’ trademarks in stone. Leon, Josh, Ryan and Triforce-tattooed guest Leah Haydu – along with the Cane and Rinse community – revisit one of the Super Nintendo’s best-selling and seemingly most beloved games.


 
Music used in this issue:

1: Hyrule Field Main Theme by Koji Kondo
2: Beginning of the Journey by Koji Kondo
3: The Dark World by Koji Kondo

Cane and Rinse 208 was edited by Sean O’Brien

Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum

Darren returns to the 16-bit incarnation of Hyrule with a pink-haired Link(le) in The Legend of Zelda: A Link to the Past – as emulated (in a little resolution-preserving window) on his PC:

If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.

One Comment

  1. Certainly the best and most impressive factor in this Zelda is the transition between the two worlds, which makes exploration and the way you play much more interesting. A place in Dark World has its own correspondent in Light World, an example: in Dark World a place is accessible, but in Light World it is inaccessible, using an item you can go from Dark to Light World and access that place discovering secrets , and vice versa. The exploration in the game is sensational, in addition to the traditional Pieces of Heart, you have a wide range of items to get, some useful, others not. Dungeons are also things to highlight, they are big and offer challenges that do not require much intelligence, but rather A LOT of patience and a sense of navigation, so it is ALWAYS good to be aware of the dungeon maps. Zelda’s classic formula is also strong as it can be manipulated, but it’s not that simple, go through the dungeons and get your greatest treasure, it doesn’t make you sick to play, on the contrary going to the next dungeon and facing the next challenge is really exciting!

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