Show host and producer Chris O’Regan chats to Dylan Walker of One Rat Games about the design and development of their action adventure game Elden: Path of the Forgotten
The feeling of danger lurking around every corner, even when in many cases there isn’t any, is something that videogame developers attempt to invoke during play. Some are more successful than others, but with Elden: Path of the Forgotten, One Rat Games has pulled this off by confirming that yes, there is indeed something that aims to separate your face from your head at every turn.
The Sausage Factory 288 was edited by Chris O’Regan
Podcast (sausage): Download (Duration: 51:40 — 61.5MB)
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