Home » Project Gotham Racing 3 and 4 – Cane and Rinse No.295
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Cane and Rinse Vol. 6

Project Gotham Racing 3 and 4 – Cane and Rinse No.295


Moving onto the last lap, Karl, Tony and returning guest Gary Blower round out the final two iterations in the Project Gotham Racing series.

Project Gotham Racing 3, launch showcase title for the Xbox 360, a technical tour de force, but did it live up to the fond memories of PGR2 (as discussed in podcast issue 262)? Then Project Gotham Racing 4 introduced bikes into the series, but was it necessary – and did it help or hinder the experience?

Join the team as we discuss the pros, the cons and the legacy left behind by the now defunct Liverpool studio, Bizarre Creations.

Music used in this issue:

1. Shadow by The Prodigy
2. Helicopter by Bloc Party

Cane and Rinse 295 was edited by Ryan Hamann (@InsrtCoins).

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One Comment

  1. Loved PGR 4 AND the bikes. Yeah, they didn’t quite handle like real bikes but then neither do the cars. It’s about simcade fun, not replicating GP Bikes, SBK 2001 or GP500 which remain the best bike sims. One of the dev’s, TheBoyChris, was a made biker so a lot of his input was used on the handling.

    Blame MS for the change in direction of physics – PGR 3 was closer to Forza Motorsports than PGR orginally and MS made Bizarre Creations change the physics. Shame too as FM as stale as 3 month old bread whereas BC could have made Forza Horizon with a lot more fun with the physics and settings.

    I don’t understand the ‘I didn’t care for the weather’ when it added so much like standing water that had a major effect on the cars and bikes. An incredible effort for the year (2007).

    Gary seemed to go off Bizarre Creations after PGR 3 based on comments about Blur and PGR 4 on his Gameburst show.

    MS killed the launch by having Halo release just prior

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