Chris O’Regan chats to Denny McCorry of Possum House Games about the design and development of their puzzle platform action adventure game, Shot in the Dark
Using the palette of a game to trick the player into thinking they are safe is a mechanic often used, and so in this podcast we consider how it’s implemented in Shot in the Dark.
Music featured is from Shot in the Dark and by Bashfire – https://
1. Level 1
2. Hell Level
3. Last Level
The Sausage Factory 322 was edited by Chris O’Regan
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.
Podcast (sausage): Download (Duration: 1:00:19 — 75.2MB)
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