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Cane and Rinse Vol. 4

Silent Hill – Cane and Rinse No.151

“Huh? Radio? What’s going on with that radio?”

Cane and Rinse returns for its fourth year with the start of our Silent Hill series. In the first of eight podcasts dedicated to Konami‘s horror franchise, Leon, Josh, Karl and Sean turn off the state highway to visit the, erm, sleepy town of Silent Hill once more. We discuss, along with contributions from the community – the original 1999 game for PlayStation (PSone), as well as the fictional – and real life – events that inspired Keiichiro Toyama’s unsettling directorial debut.

Music used in this issue:

Track 1: Silent Hill by Akira Yamaoka
Track 2: Silent Hill (Otherworld) by Akira Yamaoka

Cane and Rinse 151 was edited by Sean O’Brien

Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you can also interact with our ever-growing and friendly community, discuss past, present and future video games (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Official Cane and Rinse Forum.

In this Quick Rinse our Darren slurps his tea to mask the chilling sound of the air raid siren then braves the Otherworld version of Midwich Elementary in the original 1999 Silent Hill (the US version as emulated on PC).


  1. This is written by an angry fan transformed. 3 years ago, I would give up on you altogether, over opinions on a videogame. Despite disagreeing with you on many points, like voice acting, controls, and story, I won’t stop listening to your podcast. Because no matter how wrong I consider you to be about a game, I still love your show.

    Opinions aside, you got most the facts right. However, as an annoying SH fan… I have a few things I can mention. In the Japanese and European releases of the game, there is a plot-relevant memo that can be obtained in the last level of the game. It is missing in the US release due to bad code. Not TOO important, but it changes the backstory of the events somewhat. There IS a quick turn option: tap R1 and L1 together. You can strafe and run, which would make a lot of the combat easier. The writer was a big demonology enthusiast and loved UFO stories. This was his first attempt at writing a scary story, and he was surprised he succeeded. And the voice acting… aside from a few lines from an unnamed doctor and Cybil and Alessa in the bad ending, the performances would actually sound pretty good, if one puts together all the sound files without the pauses; it’s the pauses that make the dialogue appear awkward. And Harry Mason talks like a writer. His text observations compliment how he talks. He is the stoic, slightly romantic writer type, and talks accordingly.

    Well, that is all. You did a good job, although you also seemed frustrated because you had other games to play, and the archaic elements of SIlent Hill 1 took too much of your time. I am not you, but if I was in your place, I would just play less games. The more games I play, it seems, the less I enjoy them. It’s a case of doing less giving you more.

  2. Thanks for the feedback Andrew.

    We were told about the quick-turn almost as soon as the show was out. Our bad for not remembering that particular move or looking it up.

    We’ll have to agree to disagree about the voice acting though. I’m glad it works for you but it was a real mood-killer for most of us, even bearing in mind the justifications you give for the stilted delivery.

    As for playing fewer games, well, the podcast wouldn’t exist if we did that!

    We’re obsessive players of pretty much everything (between us) and that’s why Cane and Rinse exists and why it has the name it has.

    Each of us finds that some games have aged more gracefully than others and for various, entirely subjective, reasons a few of us found that Silent Hill 1 wasn’t quite the all-consuming show-stopper it was in 99.

    But we’re always genuinely happy to hear of people who still really love a game that we may have found harder to play and enjoy than we’d hoped!

  3. Hey, you didn’t get angry! That’s great! It’s good to hear you don’t just play games as some sort of obligation, and actually enjoy yourselves. Looking forward to the Gravity Rush episode (or as I would call it “The Perfect Game episode”).

  4. Hey,

    Great podcast and I’m currently working my way though the series.

    I just have a favor, could Leon move the mic away from him a bit when he’s breathing. Please don’t take this as being rude, but it comes through the audio really sharp and can been quite grating after a while. It’s particularly bad at the start of the shows when he’s doing the intro’s and describing the game in question etc.

    Again, I’m enjoying the podcast a lot. Keep up the great work! 😀

  5. Ah, sorry about that Tom. I do try to remember to tilt my mic up above my mouth and schnozz but sometimes I forget.
    I do have to breathe though 😉

    Also, I’m still using a cheap old headset at the moment but I plan to upgrade to a desk mic soon, so that should help eradicate those annoying rasping noises with any luck.

    Thanks for listening!

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