Welcome to our podcast about our favourite videogame music – Sound of Play.
For many of us, it’s hard to think of almost any videogame without our minds conjuring up the music that accompanied it.
Over the decades they’ve evolved from simplistic monaural beeps and bloops to full orchestral scores recorded in 7.1 surround, but from their earliest days right up to today, soundtracks have played an integral part of our memories of the games we played, and the times in our lives when we were playing them.
What we aim to bring you with Sound of Play is a diverse sample of our favourites pieces from the many air-punching, spine-tingling, tear-jerking and grin-inducing videogame soundtracks we’ve heard over the years.
Of course it’s not just about what we like, so if you venture over to our forum at caneandrinse.com you can put forward your favourites and we’ll start to include a selection in the playlist for each show.
This show’s contributors were: Leon Cox, Karl Moon and Dan Clarke.
Community contributors were: Magic Joe F and Alex79uk
Track listing for this show is as follows:
Sound of Play intro mash-up by Ryan Hamann.
Track 1: Chronos Theme by Tim Follin (Chronos, 1987)
Track 2: Menu Theme by Chris Huelsbeck (Great Giana Sisters, 1987)
Track 3: Theme of Sakura (I Want You To Know) by Setsuo Yamamoto and Shun Nishigaki (Super Puzzle Fighter II, 1996)
Track 4: Sync by Disasterpeace (FEZ, 2012)
Track 5: Pause Menu music by Kevin Bruce (Striker, 1992)
Track 6: The Union by Martin O’Donnell (Destiny,2014)
Track 7: The Forest of Monsters by Masanori Adachi, Taro Kudo (Super Castlevania IV, 1991)
Track 8: An End, Once And For All (Good Ending) by Clint Mansell and Sam Hulick (Mass Effect, 2012)
Track 9: Pain Fade Down by trash80 (Darwinia, 2005)
Sound of Play: 5 was edited by Jay Taylor