Welcome to our podcast about our favourite videogame music – Sound of Play.
For many of us, it’s hard to think of almost any videogame without our minds conjuring up the music that accompanied it.
Over the decades they’ve evolved from simplistic monaural beeps and bloops to full orchestral scores recorded in 7.1 surround, but from their earliest days right up to today, soundtracks have played an integral part of our memories of the games we played, and the times in our lives when we were playing them.
What we aim to bring you with Sound of Play is a diverse sample of our favourites pieces from the many air-punching, spine-tingling, tear-jerking and grin-inducing videogame soundtracks we’ve heard over the years.
Of course it’s not just about what we like, so if you venture over to our forum at caneandrinse.com you can put forward your favourites and we’ll start to include a selection in the playlist for each show.
This show’s presenters were: Leon Cox and Jay Taylor.
Community contributors were: Solm, Craigie H, Tleprie, Cwench Design, Hands in the Jam, Ash, Man of Many Bad Aliases, David Hartley and Pope Ramone.
Track listing for this show is as follows:
Sound of Play intro mash-up by Ryan Hamann.
Track 1: Main Theme by Mahito Yokota (Super Mario Galaxy, 2007)
Track 2: Paradise Lost by Inon Zur (Fallout 3, 2008)
Track 3: Blooba Doop Scooba by Danny Baranowsky (The Basement Collection, 2012)
Track 4: Labyrinth by Keiji Takeuchi, Akiyoshi “Einosuke” Nagao, Katsumi Tanaka (Super Aleste, 1992)
Track 5: Track Three by Peter McConnell (Afterlife, 1996)
Track 6: Force of Light by Motoi Sakuraba (Shining Force III, 1997)
Track 7: The Origin by Maki Kirioka, Akihiro Honda, Norihiko Hibino, Toshiyuki Kakuta, Shuichi Kobori (Zone of the Enders, 2001)
Track 8: Civil (Battle) by Ben Prunty (FTL: Faster Than Light, 2012)
Track 9: Setting Sail, Coming Home by Darren Korb with Ashley Barrett (Bastion, 2011)
Sound of Play: 6 was edited by Jay Taylor