Chris O’Regan chats to Jürgen Brunner of ILIKESCIFI about the design and development of their rogue lite action shooter, Space Avenger: Empire of Nexx
A sense of progression is something that rogue-lites are built around and some are better at it than others. Trying to reward players with their perseverance and their skill is a tricky balance to achieve and this is something we delve into in this episode of The Sausage Factory.
Music featured is by ILIKESCIFI
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.
The Sausage Factory 312 was edited by Chris O’Regan