Chris O’Regan chats to returning guest Dave Miller of Runner Duck Games about the design and development of their tactical strategy game, Space Crew.
Stress management is something we all have to deal with on a daily basis. So when a developer creates a game that adds yet more stress into one’s life it requires some attention, which is exactly what we give to Space Crew in this episode of The Sausage Factory.
The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren’t just about game design, they also cover how developers made their start and what inspires them as creators.
Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game’s gestation in full and frank detail then you have found the right podcast.
The Sausage Factory 311 was edited by Chris O’Regan
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