syndicate
The Cane and Rinse podcast Vol. 2

Syndicate (2012) – Cane and Rinse No.55

“By 2069 the world will be controlled by giant mega-corporations called Syndicates.”

They will vie for the minds of a populace helpless to escape their grasp. The dystopia imagined by Starbreeze earlier this year in Syndicate bears more than a passing resemblance to that imagined by Peter Molyneux’s Bullfrog in 1993. In the more modern dystopia, however, isometric view has been supplanted by a first-person perspective and tactical strategy has been switched out in favour of shooter mechanics with RPG elements and a co-op upgrade. A four-man squad of Tony, Darren, James and Karl get suited and booted to take on the Syndicates on their own turf. Leave no man, or chip upgrade, behind.


 
Music used in this show is as follows:

1: Syndicate by Skrillex
2: Digitalism by Digitalism

Cane and Rinse 55 was edited by Sean O’Brien

Do you have an opinion about this particular game or maybe about our podcast in general? Then why not venture into our forum and leave us your feedback. Whilst there you could also interact with our ever-growing and friendly community, in discussing past, present and future videogames (and lots of other stuff too!) and perhaps even arrange some games with like-minded individuals. Sound good? Come and say hello at The Cane and Rinse forum

Darren hacks into his own network with Starbreeze’s 2012 first-person reboot of Bullfrog’s 16-bit action/strategy classic (on PC):

If you like these Quick Rinse videos you can find many more (plus a few other bits and bobs) over on the Official Cane and Rinse YouTube channel.

One Comment

  1. Another excellent podcast gents. I’m currently playing through Syndicate now having bought a cheap PC copy.

    Co-op works fine on Origin now that the game has been patched; such a shame no one is online playing the game!

    I agree with much of what was stated about the game; Syndicate doesn’t feel much like a StarBreeze game and it’s little wonder as the founding members are long since departed and ended up working at MachineGames.

    Regarding the train slaughter, Jules Merit makes it clear in the second act that all civilians are expendable prior to you leaving the helicopter. It’s up to the player to decide if he/she wants to shot everything or not…

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