Jacob Geller appreciates how important Jessica Curry’s compositions are to the first ‘walking simulator’ – Dear Esther. When I first played Dear Esther, I didn’t […]
Tag: walking simulator
Walk, don’t run
New Cane and Rinse blog contributor David Rushe considers the benefits of taking a more pedestrian path, perhaps also in those games that don’t enforce […]
On ‘post-mechanical’ games – aka: “walking simulators”
New Cane and Rinse blog contributor Malcolm Morano considers the pitfalls and merits of ‘post-mechanical’ games including Dear Esther, Virginia, Thirty Flights of Loving and […]