When making choices in games it’s important to get some kind of feedback to the player for the consequences of them. Kyn is a game that is built around this key concept and even changes how its story unfolds depending on the actions of the player and how interact with the creatures within it. Co-developer Victor Legerstee chats to show host Chris ORegan about how Kyn evolved and why it does not have a dice rolling mechanic running underneath it, as well as many other topics.
The Sausage Factory 60 was edited by Chris O’Regan
Podcast (sausage): Download (Duration: 52:44 — 24.3MB)
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