The design of narrative driven games has scaled unimaginable heights and A Case of Distrust is an excellent example of this. A game set in 1920s USA where alcohol is illegal and the the concept of civil rights was but a distant dream.
In this episode of The Sausage Factory, Chris talks to Ben Wander about the development of the amazing A Case of Distrust.
Podcast (sausage): Download (Duration: 50:59 — 52.4MB)
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