“What kind of family finishes building a cemetery before starting the house?” An interactive rumination on what death means to the living, is one way […]
Author: Jay Taylor
The Sausage Factory: 397 – OlliOlli World by Roll7
Chris chats to Tom Hegarty of Roll7 about the design and development of their dexterity based scrolling platformer, OlliOlli World. It’s not so much about […]
Rainbow Islands: The Story of Bubble Bobble 2 – Cane and Rinse No.521
“GOAL IN!” Although Taito ultimately followed up the original with some more formulaic, direct type sequels, Rainbow Islands tells the real and true Story of […]
The Sausage Factory: 396 – Klotzen! Panzer Battles by Maxim Games
Chris chats to Zoran Stanic of Maxim Games about the design and development of their high level strategy game, Klotzen! Panzer Battles. Logistics. It’s always logistics… […]
Control – Cane and Rinse No.520
“You better go now or you won’t have to run with your head as your third leg.” Psychokinetic superhero Jesse Faden investigates the FBC’s X-Files […]
The Sausage Factory: 395 – A Story Beside by Wayward Prophet
Chris chats to David Grund of Wayward Prophet about the design and development of their action adventure game, A Story Beside. What about those shopkeepers in RPGs? […]
Hitman III – Cane and Rinse No.519
“It’s good to be back.” The World of Assassination Trilogy redefined Hitman for a new generation. It also redefined the position of IO Interactive in […]
The Sausage Factory: 394 – Before We Leave by Balancing Monkey Games?
Chris chats to Sam Barham of Balancing Monkey Games about the design and development of their settlement building adventure game, Before We Leave. Play this game, […]
Chicory: A Colorful Tale – Cane and Rinse No.518
“You don’t have to be perfect for anyone to care about you.” Chicory is not the dog. Find out what (or whom) Chicory actually is […]
The Sausage Factory: 393 – The Day We Fought Space! by Tursiops Truncatus Studios
Chris chats to Catherine Kimport and Susan Schaffer of Tursiops Truncatus Studios about the design and development of their shmup, The Day we Fought Space. […]
The Outer Worlds – Cane and Rinse No.517
“Oh, you smell nice. Like mock-apples.” Our Tony’s pick for the year’s podcasts is The Outer Worlds. Not to be confused with Outer Wilds (Issue […]
The Sausage Factory: 392 – Venture Valley by Hyper Luminal Games
Chris chats to Stuart Martin, Rob Madden, Phoebe Anderson and Phil Barrowclough from Hyper Luminal Games about the design and development of their educational business building […]
