“IT ONLY DOES EVERYTHING.” In our latest single platform, one console podcast we cast our minds back to the mid-2000s and Sony’s entry into the […]
Author: Jay Taylor
The Sausage Factory: 360 – Islanders by Grizzly Games
Chris chats to Paul Schnepf of Grizzly Games about the design and development of their city building chill out game that is Islanders. Making a […]
Mario Kart 7 – Cane and Rinse No.489
“Oh, yeah! Mario, wahoo!” Our seventh and penultimate – at least until they make a new game – Mario Kart podcast sees us arrive at […]
The Sausage Factory: 359 – Cosmo’s Quickstop by Big Sir Games
Chris O’Regan chats to Ian Beckman of Big Sir Games about the design and development of their multi-task space station, come convenience store management game, […]
The Sausage Factory: 358 – The Vale: Shadow of the Crown by Falling Squirrel
Chris O’Regan chats to Dave Evans of Falling Squirrel about the design and development of their audio only action adventure game, The Vale: Shadow of the […]
Castlevania – Cane and Rinse No.488
“YOU PLAYED THE GREATEST ROLE IN THIS STORY.” Recording on the day of the 35th anniversary of the game’s launch in Japan, we embark upon […]
The Sausage Factory: 357 – For The Warp by Massive Galaxy Studios
Chris chats to Gonçalo Monteiro of Massive Galaxy Studios about the design and development of their deck-building interstellar exploration game, For The Warp Hoping that […]
Everything – Cane and Rinse No.487
“So we have this hostility to the external world because of the superstition, the myth, the absolutely unfounded theory that you, yourself, exist only inside […]
The Sausage Factory: 356 – CreatorCrate by CreatorCrate Games
Chris O’Regan chats to Jori Ryan of CreatorCrate Games about their procedurally generated object focused puzzle platform game, CreatorCrate. Matter, it really matters. That’s pretty much […]
Metro Exodus – Cane and Rinse No.486
“It’s rough and coarse and it gets everywhere.” Artyom’s search for the truth about the world outside Moscow picks up steam in the third of […]
The Sausage Factory Ep.355 – – Button City by Subliminal Games
Chris O’Regan chats to Ryan Woodward and Shandiin Woodward of Subliminal Gaming about the design and development of their multi-tiered adventure game, Button City. Growing up […]
Sid Meier’s Civilization & Civilization II – Cane and Rinse No.485
“In the beginning, the Earth was without form, and void.” While MicroProse didn’t exactly break the mould with the original Civ, they certainly kept hold […]
