Chris O’Regan chats to Ian Beckman of Big Sir Games about the design and development of their multi-task space station, come convenience store management game, […]
Author: Jay Taylor
The Sausage Factory: 358 – The Vale: Shadow of the Crown by Falling Squirrel
Chris O’Regan chats to Dave Evans of Falling Squirrel about the design and development of their audio only action adventure game, The Vale: Shadow of the […]
Castlevania – Cane and Rinse No.488
“YOU PLAYED THE GREATEST ROLE IN THIS STORY.” Recording on the day of the 35th anniversary of the game’s launch in Japan, we embark upon […]
The Sausage Factory: 357 – For The Warp by Massive Galaxy Studios
Chris chats to Gonçalo Monteiro of Massive Galaxy Studios about the design and development of their deck-building interstellar exploration game, For The Warp Hoping that […]
Everything – Cane and Rinse No.487
“So we have this hostility to the external world because of the superstition, the myth, the absolutely unfounded theory that you, yourself, exist only inside […]
The Sausage Factory: 356 – CreatorCrate by CreatorCrate Games
Chris O’Regan chats to Jori Ryan of CreatorCrate Games about their procedurally generated object focused puzzle platform game, CreatorCrate. Matter, it really matters. That’s pretty much […]
Metro Exodus – Cane and Rinse No.486
“It’s rough and coarse and it gets everywhere.” Artyom’s search for the truth about the world outside Moscow picks up steam in the third of […]
The Sausage Factory Ep.355 – – Button City by Subliminal Games
Chris O’Regan chats to Ryan Woodward and Shandiin Woodward of Subliminal Gaming about the design and development of their multi-tiered adventure game, Button City. Growing up […]
Sid Meier’s Civilization & Civilization II – Cane and Rinse No.485
“In the beginning, the Earth was without form, and void.” While MicroProse didn’t exactly break the mould with the original Civ, they certainly kept hold […]
The Sausage Factory: 354 – Racket:NX by One Hamsa
Chris O’Regan chats to Dave Levy of One Hamsa about the design and development of their VR future sports sim, Racket:NX. VR games don’t tend […]
Bubble Bobble – Cane and Rinse No.484
“NOW, YOU FOUND THE IMPORTANT MAGIC IN THE WORLD” So simple on the surface, Taito’s cutesy single screen puzzle platformer, Bubble Bobble, hides abyss-like depths. […]
The Sausage Factory: 353 – Hell Let Loose by Black Matter
Chris O’Regan chats to Max Rea of Black Matter about the design and development of their WWII soldier sim, Hell Let Loose. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode353.mp3 The Sausage […]
