Chris O’Regan chats to Dax Ginn and Adam Doherty of Whatboy Games about the design and development of their tactical RPG deck building game, Trials […]
Author: Jay Taylor
Disco Elysium – Cane and Rinse No.468
“You are extreme, all-engulfing madness. A volatile simian nervous system, ominously new to the planet” A mystery is afoot. Ryan converses with the voices in […]
The Sausage Factory: 336 – Maskmaker by Innerspace VR
Chris O’Regan chats to Balthazar Auxietre of Innerspace VR about the design and development of their world transporting mystery adventure game, Maskmaker. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode336.mp3 Music […]
Trinity – Cane and Rinse No.467
“Of course, there’s the problem of causality…” For the first time in the ten-year history of the Cane and Rinse videogame podcast, we deep-dive into […]
The Sausage Factory: 335 – Quantum League by Nimble Giant Entertainment
Chris O’Regan chats to Andres Chilkowski of Nimble Giant Entertainment about the design and development of their time-lapse FPS battle arena game, Quantum League. Ever […]
Streets of Rage 4 – Cane and Rinse No.466
“Bring it on!” Eight years on from our original Streets of Rage trilogy podcast, we are finally able to bring you the sequel. Daring revivalist […]
The Sausage Factory: 334 – Orbital Bullet by Smokestab Games
Chris O’Regan chats to Yves Masullo and Robin Maechtel of SmokeStab Games about the design and development of their arcade action rogue-lite adventure game, Orbital […]
Mario Kart Wii – Cane and Rinse No.465
“Go, go, go, go!” The biggest selling racing game of all time (at the time of recording), and the sixth mainline entry in Nintendo’s character […]
The Sausage Factory: 333 – Astro Aqua Kitty by TIKIPOD
Chris O’Regan chats to returning guest Dugan Jackson of TIKIPOD about the design and development of their arcade action adventure game, Astro Aqua Kitty. Episode […]
Wave Race 64 – Cane and Rinse No.464
“What are you thinking!?” Between an early showing and its release, transforming powerboats became personal watercraft (i.e. jet skis) and Nintendo had itself a massively upgraded […]
The Sausage Factory: 332 – We Are The Caretakers by Heart Shaped Games
Chris O’Regan chats to Scott Brodie of Heart Shaped Games about the design and development of their wildlife reserve based tactical RPG, We Are The […]
Console Special No.11 – Vectrex
Just as the videogame industry began to implode in North America, Milton Bradley set out to try and grab a piece of the pie by […]
