Joining Jay Taylor (@JaySevenZero) for Sound of Play 162 is Cane and Rinse community member Richard Davison (@FMRuin ) What we aim to bring you […]
Author: Jay Taylor
Valkyria Chronicles – Cane and Rinse No.333
“Squad 7, move out!” Alright squad, listen up. The objective is to assist Josh, Michiel and Simon Cole in successfully evaluating Sega’s 2008 Tactics RPG, […]
The Sausage Factory Episode 194: Abyssal Arts
Chris O’Regan talks to Keaton White of Abyssal Arts about how City of the Shroud was developed. Tactical RPGs normally have a turned based system, […]
Sound of Play: 161 – The videogame music podcast
Joining Leon Cox (@ratsoalbion) for Sound of Play 161 is longtime podcaster and presenter of The Sausage Factory Chris O’Regan (@chrisoregan ) What we aim […]
Final Fantasy V – Cane and Rinse No.332
“Knights do it two-handed!” The Final Fantasy that was initially deemed too hardcore for the West. Leon, Josh, Jon and Leah have got the job […]
The Sausage Factory Episode 193: MegaCrit
Chris O’Regan talks to Anthony Giovannetti about how Slay the Spire was developed. Card games and video games have become quite common in recent years […]
Sound of Play – Super Smash Bros. special part one
In this special 160th edition of Sound of Play, we bring some wonderful tracks from Nintendo’s Super Smash Bros. series. Join us in the first […]
Daytona USA – Cane and Rinse No.331
“Blue, blue skies…” Just why is SEGA’s 25 year old coin-op racer still relatively easy to find in (what passes for) arcades in 2018? Leon, […]
The Sausage Factory Episode 192: Runner Duck Games
Chris O’Regan talks to David Miller and Jon Wingrove about how Bomber Crew was developed. World War II bombers have often been simulated in videogame […]
Sound of Play: 159 – The videogame music podcast
This week’s Sound of Play host is Ryan Hamann (@InsrtCoins) with community submissions from Scrustle, Dingle Dongle, Bloody Initiate, macstat, cupraymyun, and MauricioMM. What we […]
Resident Evil 0 – Cane and Rinse No.330
“It’s gonna be dangerous from here on in, why don’t we cooperate?” Perhaps appropriately, the last ‘classic’ style Resident Evil game (for a long while […]
The Sausage Factory Episode 191: Batterystaple Games
Chris O’Regan talks to Christopher King about how 20XX was developed. While videogame development has evolved significantly over the past 30 years, there are still […]