“No interest eh? I can tell you’re not going to last long here.” In Issue 76, Cane and Rinse visited Lordran to discuss of Dark […]
Cane and Rinse
Super Mario 64 – Cane and Rinse No.117
“Ah spaghetti… Ah ravioli… Ah mamma mia…” In the third of our ‘core’ Super Mario series podcasts we arrive at the dawn of the 64-bit […]
The Binding of Isaac – Cane and Rinse No.116
“Isaac and his Mother lived alone in a small house, on a hill…” In our second podcast covering an Edmund McMillen designed videogame, James Carter, […]
Castlevania: Lords of Shadow – Cane and Rinse No.115
“Am I not beautiful?” Starting with the Nintendo 64 and working our way through Dreamcast and PS2 we trace the murky history of 3D Castlevania […]
The Last Story – Cane and Rinse No.114
“It’s like looking after a bunch of misbehaving kids…” Hironobu Sakaguchi’s Mistwalker attempted to ring in some changes to the traditional JRPG template for Wii […]
Super Mario World – Cane and Rinse No.113
“Thank you for rescuing me. My name is Yoshi. On my way to rescue my friends!” In the second of our ‘core’ Super Mario Bros. […]
Cave shoot ’em ups – Cane and Rinse No.112
Danmaku fuss about it but we’re covering a whole load of games in this issue instead of the usual one. This time out we turn […]
Nier – Cane and Rinse No.111
“Makes you wonder what the point of everything is.” James Carter and Darren Forman along with Joystiq’s Sinan Kubba and The AI Bots’ Dan Clark […]
Super Monkey Ball – Cane and Rinse No.110
“Magical spell is Ei-Ei-Poo!” Tony ‘AiAi’ Atkins, Darren ‘GonGon’ Gargette and Leon ‘MeeMee’ Cox are your guides on this whistle-stop tour of SEGA Amusement Vision’s […]
Super Mario Bros./2/3/The Lost Levels – Cane and Rinse No.109
“Thank you Mario! But our princess is in another castle!” In the first of a six podcast series dedicated to the core games of the […]
Mark of the Ninja – Cane and Rinse No.108
“Rule number one: Don’t get me killed.” In 2012 Klei Entertainment released their love letter to the stealth genre in the form of Mark of the Ninja. […]
Podcast special: An interview with Ed Key, designer of Proteus
In addition to issue 107 of the podcast, and a coincidental update to Proteus this week, James sat down to chat with the game’s designer, Ed […]