Chris O’Regan interviews Jon Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional […]
The Sausage Factory
The Sausage Factory: 499 – Aura of Worlds by Cognitive Forge
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure roguelike which has the player falling […]
The Sausage Factory: 498 – Potions: A Curious Tale by Stumbling Cat
Chris O’Regan interviews Renee Gittins of Stumbling Cat about the design and development of Potions: A Curious Tale, an action adventure with an apothecarial bent. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode498.mp3 […]
The Sausage Factory: 497 – Pacific Drive by Ironwood Studios
Chris O’Regan interviews Alex Dracott of Ironwood Studios about the design and development of Pacific Drive, a survival horror game featuring a sentient station wagon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode497.mp3 […]
The Sausage Factory: 496 – Bounties of Babylon by Cartographic Interactive
Chris O’Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high […]
The Sausage Factory: 495 – Slave Zero X by Poppy Works
Chris O’Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a […]
The Sausage Factory: 494 – Classified: France ’44 by Absolutely Games
Chris O’Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France ’44, a turned-based tactical RPG set […]
The Sausage Factory: 493 – Timemelters by Autoexec Games
Chris interviews Adam Rotondo of AutoExec Games about the design and development of Timemelters, an action adventure game that combines temporal mechanics with tower defence. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode493.mp3 […]
The Sausage Factory: 492 – Under Cover by SIGTRAP Games
Chris O’Regan interviews Luke Thompson of SIGTRAP Games about the design and development of Under Cover, a VR title that harks back to lightgun games of […]
The Sausage Factory: 491 – Zero Sievert by CABO Studio
Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode491.mp3 Music is by kupfergruen […]
The Sausage Factory: 490 – CLeM by Mango Protocol
Chris O’Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode490.mp3 Music […]
The Sausage Factory: 489 – River Tails: Stronger Together by Kid Onion Studio
Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game. […]