Chris O’Regan chats to Scott Brodie of Heart Shaped Games about the design and development of their wildlife reserve based tactical RPG, We Are The […]
The Sausage Factory
The Sausage Factory: 331 – Wildfire Swap by Ryan Kubik Games
Chris O’Regan chats to Ryan Kubik and Drew Gingerich of Ryan Kubik games about the design and development of their mind bending sliding puzzle game, […]
The Sausage Factory: 330 – Kinetic Edge by SCT
Chris O’Regan chats to Richard Seabrook of SCT Ltd about the design and development of their puzzle/dexterity platformer, Kinetic Edge Momentum can be a vital […]
The Sausage Factory: 329 – Shoot 1UP DX by Mommy’s Best Games
Chris O’Regan chats to Nathan Fouts of Mommy’s Best Games about the design and development of their shmup, Shoot 1UP DX. Shoot 1UP DX updates […]
The Sausage Factory: 328 – Hero-U Rogue to Redemption by Transolar Games
Chris O’Regan chats to Corey and Lori-Ann Cole of Transolar Games about the design and development of their action adventure RPG, Hero-U Rogue to Redemption. […]
The Sausage Factory: 327 – Encodya by Chaosmonger Studio
Chris O’Regan chats to Nicola Piovesan of Chaosmonger Studio about the design and development of their beautifully crafted and nuanced point and click adventure game […]
The Sausage Factory: 326 – Narita Boy by Studio Koba
Chris O’Regan chats to Eduardo Fornieles of Studio Koba about their narrative driven, reality bending action adventure game, Narita Boy, which is published by Team […]
The Sausage Factory: 325 – Binarystar Infinity by Ricci Cedric Design
Chris O’Regan chats to Cédric Ricci about the design and development of his scrolling shoot ’em up, Binarystar Infinity. Knowing where both your ship and deadly […]
The Sausage Factory: 324 – NUTS by Joon Van Hove
Chris O’Regan chats to Joon Van Hove about the design and development of the squirrel watching mystery game, NUTS. Joon developed NUTS along with four […]
The Sausage Factory 323 – The Captain is Dead by Thunderbox Entertainment
Chris O’Regan chats to Dan Taylor of Thunderbox Entertainment about the design and development of their spaceship disaster management game, The Captain is Dead. Measuring […]
The Sausage Factory 322 – Shot in the Dark by Possum House Games
Chris O’Regan chats to Denny McCorry of Possum House Games about the design and development of their puzzle platform action adventure game, Shot in the […]
The Sausage Factory 321 – Phogs by Bit Loom Games
Chris O’Regan chats to James Morwood and Henry Pullan of Bit Loom Games about the design and development of their puzzle adventure game, Phogs The […]