Chris O’Regan chats to Joe Brammer of Deco Digital about Pneuma Breath of Life as well as many other subjects including the death of the modding community in the face of the rise of indie games.
Puzzle games generally teeter on the brink between maddeningly impossible to tediously easy. Pneuma Breath of Life is a first person perspective game on the Xbox One that uses the Unreal 4 Engine to create a world that interacts with the player depending on what the player is looking at. The player must keep an object in their vision at all times in order for a trigger effect to occur. This unique aspect of Pneuma Breath of Life made it stand out in the plethora of titles that were on show at EGX.
The Sausage Factory 44 was edited by Chris O’Regan