Tag: 360

battleblock_theatre
Video

BattleBlock Theater Quick Rinse

Darren Gargette is your puppet on a stick for this vignette of Behemoth’s XBLA and PC (this version) platformer, BattleBlock Theater. If you like these Quick Rinse videos you can find many more (plus a […]

Features

Music Monday: Banjo-Kazooie

In the latest issue of the Cane and Rinse podcast dedicated entirely to Rare’s bear and bird we feature some of and celebrate Grant Kirkhope’s wonderful Banjo-Kazooie music. Music plays a huge part in that […]

Features

Music Monday: Burnout Paradise

Away from headliners Guns  N’ Roses and Avril Lavigne (pronounced La-vig-knee as far as I’m concerned) the selection of ‘EA Trax’ that make up Burnout Paradise’s extensive playlist features a smattering of quality tunes that […]

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Wolfenstein: The New Order

MachineGames has turned the prototypical first-person shooter into a stealth-action-adventure game – with surprising results. I would have loved to have been in the room when MachineGames, the developer of Wolfenstein: The New Order, pitched […]

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Just Cause 2

The island of Panau is the perfect holiday destination – a place where anything goes, where the sky’s the limit; where the only thing keeping you grounded in Just Cause 2 is your trusty wrist-mounted […]

Features

Music Monday: Rez

With genius videogames auteur (and University Challenge question subject) Tetsuya Mizuguchi announcing his imminent return to game development, what better time to feature this outstanding track from Rez on a Music Monday? Adam Freeland’s Fear […]

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Thief

Eidos Montreal’s reboot of the Thief franchise is a tense, tactical sneak-a-thon for the most part – but it tries too hard to please everyone. I’ll state from the outset that I’ve not played a […]

Features

Videogames: A value judgement

Units shipped, sales figures, review scores, profits, subscribers, Metacritic ratings, attach rates, awards won, active users, hours of gameplay, number of levels, top 100 lists, map size, polygons rendered and emotions thusly felt – we […]