“You’ve been here before, haven’t you?” 2011: Crunch time for BioWare as EA’s corporate wyvern demands a prompt sequel to the successful Dragon Age: Origins, […]
Author: Jay Taylor
The Sausage Factory: 326 – Narita Boy by Studio Koba
Chris O’Regan chats to Eduardo Fornieles of Studio Koba about their narrative driven, reality bending action adventure game, Narita Boy, which is published by Team […]
Sound of Play: 295 – the videogame music podcast
This week, Leon Cox goes it alone with an all community request Sound of Play. Every Wednesday in Sound of Play, we bring you some […]
Stardew Valley – Cane and Rinse No.457
“The sooner we come to terms with our mortality, the more time we can spend really living in the here-and-now.” The fecund soil of Stardew […]
The Sausage Factory: 325 – Binarystar Infinity by Ricci Cedric Design
Chris O’Regan chats to Cédric Ricci about the design and development of his scrolling shoot ’em up, Binarystar Infinity. Knowing where both your ship and deadly […]
Sound of Play: 294 – the videogame music podcast
Ryan listens to a few community requests and favorites from recent soundtracks. Every Wednesday in Sound of Play, we bring you some of our, and […]
Pokémon – Cane and Rinse No.456
“This world is inhabited by creatures called Pokémon! For some people, Pokémon are pets. Others use them for fights. Myself… I study Pokémon as a […]
The Sausage Factory: 324 – NUTS by Joon Van Hove
Chris O’Regan chats to Joon Van Hove about the design and development of the squirrel watching mystery game, NUTS. Joon developed NUTS along with four […]
Sound of Play: 293 – the videogame music podcast
Joining Leon Cox in Sound of Play 293 is Brian Edwards Every Wednesday in Sound of Play, we bring you some of our, and your, […]
Resident Evil 3 (2020) – Cane and Rinse No.455
“Hey, what do you know about that monster?” In which we do our best to keep pace with Capcom’s ever-expanding Biohazard series by reviewing its […]
The Sausage Factory 323 – The Captain is Dead by Thunderbox Entertainment
Chris O’Regan chats to Dan Taylor of Thunderbox Entertainment about the design and development of their spaceship disaster management game, The Captain is Dead. Measuring […]
Interview Extra: David L. Craddock, author of Monsters in the Dark: The Making of X-COM: UFO Defense
In this interview extra podcast, author David L. Craddock returns to talk to Leon about his latest book, Monsters in the Dark: The Making of X-COM: […]
