Ryan plays some community requests in this week’s Sound of Play. Please enjoy requests submitted by Simonsloth, NoMoreSpearows, Alex79uk, and JadePhoenix. Every Wednesday in Sound […]
Author: Jay Taylor
Devil May Cry 5 – Cane and Rinse No.448
“Rest in peace, little chicken. It’s been a bash.” Join Josh, James and Leah as we reunite with the Sparda family to remove a overgrown […]
The Sausage Factory 314 – Transient by Stormling Studios
Chris O’Regan chats to Oral Samli and Galib Kartoglu of Stormling Studios about the design and development of their horror adventure game, Transient Perception of […]
Sound of Play 283 – the videogame music podcast
Joining Leon Cox for this week’s Sound of Play is fellow Cane and Rinser Darren Gargette. Every Wednesday in Sound of Play, we bring you […]
Yakuza Kiwami – Cane and Rinse No.447
“Running… isn’t… the answer…” In our second show on SEGA’s multi-generational crime saga, we take a look at Yakuza Kiwami as well as look back at […]
The Sausage Factory 313 – Hotshot Racing by Lucky Mountain Games/Sumo Digital
Chris O’Regan chats to Trevor Ley of Lucky Mountain Games and Tom Turner of Sumo Digital about the design and development of their arcade racer, […]
Sound of Play: 282 – the videogame music podcast
As we come to the end of 2020, it’s time to reflect upon the games that have released in this year. This week, we feature […]
Steep – Cane and Rinse No.446
“RIDE FAST, EXPLORE MORE.” Join Karl, Rich and Charlotte as they venture to the Alps to tackle Ubisoft’s latest take on open world game’s design […]
Sound of Play: 281 – the videogame music podcast
Leon Cox curates a seasonally themed playlist for this week’s Sound of Play podcast. Every Wednesday in Sound of Play, we bring you some of […]
The Sausage Factory 312 – Space Avenger: Empire of Nexx by ILIKESCIFI & Clement Willay Games
Chris O’Regan chats to Jürgen Brunner of ILIKESCIFI about the design and development of their rogue lite action shooter, Space Avenger: Empire of Nexx A […]
Mario Kart DS – Cane and Rinse No.445
“Here we go!” The beginning of the Nintendo Dual Screen’s heyday in 2005 saw the not insignificant release of a new, handheld Mario Kart. Mario Kart […]
The Sausage Factory 311 – Space Crew by Runner Duck Games
Chris O’Regan chats to returning guest Dave Miller of Runner Duck Games about the design and development of their tactical strategy game, Space Crew. Stress management […]
