In this special 160th edition of Sound of Play, we bring some wonderful tracks from Nintendo’s Super Smash Bros. series. Join us in the first […]
Author: Jay Taylor
Daytona USA – Cane and Rinse No.331
“Blue, blue skies…” Just why is SEGA’s 25 year old coin-op racer still relatively easy to find in (what passes for) arcades in 2018? Leon, […]
The Sausage Factory Episode 192: Runner Duck Games
Chris O’Regan talks to David Miller and Jon Wingrove about how Bomber Crew was developed. World War II bombers have often been simulated in videogame […]
Sound of Play: 159 – The videogame music podcast
This week’s Sound of Play host is Ryan Hamann (@InsrtCoins) with community submissions from Scrustle, Dingle Dongle, Bloody Initiate, macstat, cupraymyun, and MauricioMM. What we […]
Resident Evil 0 – Cane and Rinse No.330
“It’s gonna be dangerous from here on in, why don’t we cooperate?” Perhaps appropriately, the last ‘classic’ style Resident Evil game (for a long while […]
The Sausage Factory Episode 191: Batterystaple Games
Chris O’Regan talks to Christopher King about how 20XX was developed. While videogame development has evolved significantly over the past 30 years, there are still […]
Sound of Play: 158 – The videogame music podcast
Joining Leon Cox (@ratsoalbion) for Sound of Play 158 is multi award-winning film, video game and television composer Gordy Haab (@GordyHaab) What we aim to […]
The Sausage Factory Episode 190: Henchman and Goon
Chris O’Regan talks to Yngvill Hopen about how Pode was developed. Friendship is a theme often described and featured in video games and Pode is […]
Secret of Mana – Cane and Rinse No.329
“Time flows like a river… and history repeats…” On a mid-90s roll, some of the team behind the Final Fantasy games broke off to create […]
Sound of Play: 157 – The videogame music podcast
This week’s Sound of Play host is Ryan Hamann (@InsrtCoins) and he’s joined by frequent contributor and Cane and Rinse cast member James Carter (@cartercommaj) […]
Braid – Cane and Rinse No.328
“Tim is off on a search to rescue the Princess. She has been snatched by a horrible and evil monster. This happened because Tim made […]
The Sausage Factory Episode 189: Nick Cellini
Chris O’Regan talks to Nick Cellini about how Ashi Lake of Fire was developed. Esoteric puzzle games are difficult to develop as they can fall […]
