A real life actual song type song type song this week. A real old song too, one that dates back to some time around the […]
Features
This is where you’ll find all our written features such as opinions pieces and reviews
Music Monday: PaRappa the Rapper
Rather than select one of the legendary playable songs from NanaOn-Sha’s PaRappa the Rapper I thought I’d go for a slightly left-field selection from Masaya […]
Music Monday: Turrican II – The Final Fight
German studio Factor 5 produced a series of sci-fi arcade run ‘n’ gun platform shooters starring the titular Turrican in the early 1990s. Technically dazzling, […]
Videogames: A value judgement
Units shipped, sales figures, review scores, profits, subscribers, Metacritic ratings, attach rates, awards won, active users, hours of gameplay, number of levels, top 100 lists, […]
Music Monday: Mr Driller
I’ve always found the juxtaposition between Mr Driller, an innocuously simple up, down, left, right, dig arcade action puzzle game and its grand, intricate soundtrack […]
Assassin’s Creed IV: Black Flag
If I’ve learnt anything from Assassin’s Creed IV: Black Flag, it’s that the pirate life definitely isn’t for me. Sure, it sounds thrilling. A wide, […]
Music Monday: Strider
I’m rather enjoying the recent downloadable Strider title that’s been put together by Double Helix in association with Capcom. It’s a slick, briskly-paced dash’n’slash ‘metroidvania’ […]
Music Monday: The Legend of Zelda: A Link Between Worlds
Put together with Nintendo by Monolith Soft, The Legend of Zelda: A Link Between Worlds feels like a fan remake in the best possible way; […]
Music Monday: Castlevania: Lords of Shadow
In the run-up to recording issue 115 of the Cane and Rinse podcast I’ve been playing a lot of Castlevania: Lords of Shadow. There is […]
Music Monday: NyxQuest: Kindred Spirits
I love this. Steven Gutheinz‘s 20 minute soundtrack for inventive Spanish platform-puzzler NyxQuest: Kindred Spirits (formerly Icarian: Kindred Spirits) has haunted me – in the […]
The direct approach
Why our Brian Tarran believes that open-world games are no match for designer-led experiences. Here’s two words in gaming that I’m sick of hearing: ‘open […]
Music Monday: Shatter
New Zealand artist Module’s soundtrack for Sidhe Interactive’s spangly Breakout/Arkanoid variant Shatter cunningly and curiously managed to sound simultaneously retro, contemporary and futuristic. Such devilry. […]