Chris O’Regan talks to Tomas Sala about the design and development of his action adventure game, The Falconeer. Not all adventure games have the player […]
The Sausage Factory
The Sausage Factory 319 – Haven by The Game Bakers
Chris O’Regan chats to returning guest Emeric Thoa of The Game Bakers about the design and development of their action adventure RPG, Haven. Emeric first […]
The Sausage Factory 318 – Guildmaster: Gratuitous Subtitle by Jim Makes Games
Chris O’Regan chats to Jim Baker of Jim Makes Games about the design and development of their satirical RPG, Guildmaster: Gratuitous Subtitle Satire comes in […]
The Sausage Factory 317 – Hyperbrawl Tournament by Milky Tea Studios
Chris O’Regan chats to Scott Swarbrick of Milky Tea Studios about the design and development of their future sports sim Hyperbrawl Tournament. One of the […]
The Sausage Factory 316 – Evolution by North Star Digital Studios
Chris O’Regan chats to Scott Rencher of North Star Digital Studios about the design and development of the digital incarnation of their board game, Evolution. Change […]
The Sausage Factory 315 – art of rally by Funselektor Labs
Chris O’Regan chats to Dune Casu of Funselektor Labs about the design and development of their rally sim arcade game, art of rally. Taking the […]
The Sausage Factory 314 – Transient by Stormling Studios
Chris O’Regan chats to Oral Samli and Galib Kartoglu of Stormling Studios about the design and development of their horror adventure game, Transient Perception of […]
The Sausage Factory 313 – Hotshot Racing by Lucky Mountain Games/Sumo Digital
Chris O’Regan chats to Trevor Ley of Lucky Mountain Games and Tom Turner of Sumo Digital about the design and development of their arcade racer, […]
The Sausage Factory 312 – Space Avenger: Empire of Nexx by ILIKESCIFI & Clement Willay Games
Chris O’Regan chats to Jürgen Brunner of ILIKESCIFI about the design and development of their rogue lite action shooter, Space Avenger: Empire of Nexx A […]
The Sausage Factory 311 – Space Crew by Runner Duck Games
Chris O’Regan chats to returning guest Dave Miller of Runner Duck Games about the design and development of their tactical strategy game, Space Crew. Stress management […]
The Sausage Factory 310 – Red Wings: Aces of the Sky by All in! Games
Chris O’Regan chats to Norman Lenda and Dawid Podgórski of All in! Games about the design and development of their WWI aerial combat arcade game, […]
The Sausage Factory 309 – Alwa’s Legacy by Elden Pixels
Host Chris O’Regan chats to Mikael Forslind and Isac Degerborg of Elden Pixels about the design and development of their arcade action platformer, Alwa’s Legacy, […]