“Welcome home, great Slayer.” As the red dust continues to settle after Doomguy’s latest landing, Cane and Rinse keeps pace with the mythical space marine. Leon, […]
Tag: Doom
DOOM (2016) – Cane and Rinse No.367
“None could stand before the horde but the Doom Slayer.” Three years on from the release of id Software’s sequel-cum-soft-reboot we ask just how DOOM […]
Interview extra: David L. Craddock
In this interview extra, Leon Cox (@ratsoalbion) talks to the gaming historian David L. Craddock (@davidlcraddock), author of the popular online book Rocket Jump: Quake […]
Sound of play: 100 – The videogame music podcast
Welcome to the 100th edition of our podcast dedicated to video game music – Sound of Play What we aim to bring you with Sound […]
Spencer’s games of 2016
It’s Cane and Rinse contributor Spencer Saunders’ turn to look back at the videogames of 2016 upon which he wishes to bestow awards We’ve reached […]
Sound of Play: 74 – The videogame music podcast
Welcome to our weekly podcast dedicated to videogame music – Sound of Play What we aim to bring you for this end of year special […]
*Right Stick* to interact
Control schemes are crafted across different games, across multiple generations to form part of the lexicon of gaming. First person shooter? It’ll play like Call […]
Sound of Play: 59 – The videogame music podcast
Welcome to our weekly podcast dedicated to videogame music – Sound of Play What we aim to bring you with Sound of Play is a […]
Sound of Play: 47 – The videogame music podcast
Welcome to our weekly podcast dedicated to videogame music – Sound of Play What we aim to bring you with Sound of Play is a […]
DOOM 3 – Cane and Rinse No.215
“Your mission has always been to die, soldier!” In the second of our current run of three id Software podcasts, Leon, Darren and Jon Salmon […]
DOOM and DOOM II – Cane and Rinse No.211
“ONCE YOU BEAT THE BIG BADASSES AND CLEAN OUT THE MOON BASE YOU’RE SUPPOSED TO WIN, AREN’T YOU?” The landscape of the videogame industry changed […]
Wolfenstein: The New Order
MachineGames has turned the prototypical first-person shooter into a stealth-action-adventure game – with surprising results. I would have loved to have been in the room […]