Joining Leon Cox this week is the composer for the fantasy naval combat title, Battlewake – Jeremy Nathan Tisser. Our aim with the Sound of […]
Author: Jay Taylor
Galaxian/Galaga series – Cane and Rinse No.388
“MISSION: DESTROY ALIENS” October 1979 saw Namco’s brash, dynamic and eye-scorchingly colourful Space Invaders spiritual successor landed with a loud bang in arcades. Leon, Michiel […]
Console special No.5: Commodore Amiga
“Only Amiga makes it possible” For the first time in our series of single format special podcasts, we reminisce about a computer, the 16, later […]
The Sausage Factory Episode 248: Caustic Reality
Host Chris O’Regan chats to Clinton McCleary of Caustic Reality about the design and development of Infliction When developing horror games Caustic Reality decided to […]
Sound of Play: 218 – The videogame music podcast
This week, Sound of Play brings you a musical collage — a constellation of audio memories from the year 2001. Rediscover favourites from 2001 or […]
DJ Hero and DJ Hero 2 – Cane and Rinse No.387
Cane and Rinse embody their inner Daft Punk as we review 2009’s DJ Hero and 2010’s DJ Hero 2. Karl, Rich and returning guest Gary […]
PAX West 2019
From 30th August 2019 through to 2nd September 2019 at the Washington State Convention Centre and Cane and Rinse hosts Ryan Hamann and Chris O’Regan […]
The Sausage Factory Episode 247: Flight School
Chris O’Regan chats to Bohdon Sayre of Flight School about the design and development of Creature in the Well. Did you know that the key […]
Sound of Play: 217 – The videogame music podcast
Our aim with Sound of Play is to offer a diverse sample of some of our favourite pieces from the many air-punching, spine-tingling, tear-jerking and […]
Assassin’s Creed IV: Black Flag – Cane and Rinse No.386
“In a world without gold, we might have been heroes!” Back aboard Ubisoft’s titanic franchise for a return journey to the heady times when the […]
The Sausage Factory Episode 246: Triplevision Games
Chris O’Regan chats to Andrew Stewart of Triplevision Games about the design and development of Mable and the Wood. What happens when you make a […]
Sound of Play: 216 – The videogame music podcast
What we aim to bring you with Sound of Play is a diverse sample of some of our favourite pieces from the many air-punching, spine-tingling, […]