Leon Cox (@ratsoalbion) hosts a community only show for Sound of Play 165 with contributions from Marchantia, Blue Weasel Breath, TheGaffer, CODEMONKEY, David Wagner, Nick […]
Author: Jay Taylor
Resident Evil 4 – Cane and Rinse No.336
“You don’t seriously think a conservative mind can chart a new course for the world, do you?” For the first time ever – as we […]
The Sausage Factory Episode 197: University of Cambridge
Chris O’Regan talks to Diarmid Campbell of the University of Cambridge about how Wired was developed. Educational games are typically very bad, for a whole […]
Sound of Play: 164 – The videogame music podcast
Joining Ryan Hamann (@InsrtCoins) for Sound of Play 164 is community member Jon Richter (@richterwrites). Or is it David? With community contributions from Peditis, DomsBeard, […]
The Sausage Factory Episode 196: Daedalic Entertainment
Chris O’Regan talks to Max Bernardi of Daedalic Entertainment about how State of Mind was developed. What if your memories could be replaced by someone […]
Ghosts ‘n Goblins (Makaimura) – Cane and Rinse No.335
“GO AHEAD DAUNTLESSLY! MAKE RAPID PROGRES!” Strawberry print boxers all round as Cane and Rinse makes its first journey to the Demon World Village of […]
Sound of Play: 163 – The videogame music podcast
Joining Leon Cox (@ratsoalbion) for Sound of Play 163 is Cane and Rinse contributor Jacob Geller (@yacobg42) What we aim to bring you with Sound […]
The Sausage Factory Episode 195: Luminous
Chris O’Regan talks to Edvin Aedma of Luminous about how Circle Empires was developed. When you consider 4x games you normally think of titles like […]
Resogun – Cane and Rinse No.334
“Armageddon.” Veteran Finnish code aces Housemarque helped launch a new generation with their PS4 (then) exclusive, Resogun. Taking its cues from classics Defender, Drop Zone […]
Sound of Play: 162 – The videogame music podcast
Joining Jay Taylor (@JaySevenZero) for Sound of Play 162 is Cane and Rinse community member Richard Davison (@FMRuin ) What we aim to bring you […]
Valkyria Chronicles – Cane and Rinse No.333
“Squad 7, move out!” Alright squad, listen up. The objective is to assist Josh, Michiel and Simon Cole in successfully evaluating Sega’s 2008 Tactics RPG, […]
The Sausage Factory Episode 194: Abyssal Arts
Chris O’Regan talks to Keaton White of Abyssal Arts about how City of the Shroud was developed. Tactical RPGs normally have a turned based system, […]
