Author: Michiel Kroder

Dance of Death
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Dance of Death: Du Lac & Fey

So get this, right? Apparently, Arthurian figures Sir Lancelot du Lac and sorceress Morgan le Fey were bound and made immortal by Merlin’s magic when he cursed the latter to eternal life in the form […]

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Smoke and Sacrifice

Michiel Kroder offers up his review of Solar Sail‘s open-world, narrative-driven RPG, Smoke and Sacrifice Almost a year ago I was tempted to hold up my hand for a download code of Solar Sail’s Smoke […]

Battle Princess Madelyn
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Battle Princess Madelyn

The idea for Battle Princess Madelyn came about because its head of development, Christopher Obritsch, loved playing Ghouls ’n Ghosts while his daughter Maddi watched. And when she told him she wanted to be in […]

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Raging Justice

Fan of vintage brawlers Michiel Kroder reviews MakinGames‘ nostalgic, rambunctious debut. “Whatever happened to the scrolling beat ‘em ups, the Double Dragons, the Final Fights and the Streets of Rages?” It’s an often heard lament […]

difficulty
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The subjectivity of difficulty

So here we finally are, at the conclusion of Michiel’s three part article on difficulty in videogames. In the first part, I argued why difficulty and challenge are still such major components of what makes […]

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The real fake difficulty

Michiel Kroder discusses the idea that some videogames that are touted as being difficult actually lack real consequence for failing To summarise my previous piece on game difficulty, I argued that difficulty ultimately matters in […]