Inspired by Three Fourths Home, Spencer Saunders muses upon the validity of mundane and meaningful interactions in videogames Interaction is often considered to be the most important aspect of games. […]
Author: Spencer Saunders
Spencer’s games of 2016
It’s Cane and Rinse contributor Spencer Saunders’ turn to look back at the videogames of 2016 upon which he wishes to bestow awards We’ve reached that wonderful time of the […]
Keyboard Sports – the final tribute
Games built around a specific piece of hardware or control scheme aren’t out of the ordinary, just look at Nintendo’s output for the past decade. Denmark studio Triband is taking […]
An interview with Ghost Town Games
If you’re like me, the thought of playing any sort online multiplayer game sends you into a crippling spiral of frustration. Your eyes gloss over, the magic of special effects […]
A look inside The Talos Principle with Jonas Kyratzes
Last month I played through Croteam’s The Talos Principle and its expansion Road To Gehenna. The game, in my opinion, sits among the greats in both its puzzle design and […]
An interview with Final Form Games
There was a very interesting discussion in the recent podcast on the subject of Final Form Games’ 2011 release, Jamestown: Legend of the Lost Colony. The discussion surrounded the game’s […]
Until Dawn
It’s fun watching a knight slay a dragon, or criminals stage the perfect heist, but it’s much more satisfying when you are the one doing it. Videogames have a distinct […]
An hour with… The Witness
Before picking up The Witness for myself I read half of a review of it on Polygon and saw what some game developers were saying about it on Twitter. I […]
The Beginner’s Guide
How often have you felt connected to a game or its story? How often does it make you feel like the story is either about you, or being told to […]