…and good riddance! It’s the end of another year and we’re gearing up for Volume 10 of Cane and Rinse. Last year Brian asked the […]
Features
This is where you’ll find all our written features such as opinions pieces and reviews
FRACTER
Our Brian riddles his way through the monochrome dark and light of 4L Games’ moody puzzler, FRACTER Descending into a mysterious and dark world, guided […]
The joys of gaming on Linux
“Software is like sex: it’s better when it’s free.” – Linus Torvalds Linux affects everything we do in our lives. From the websites we visit […]
The developer’s influence on revealing the hidden in Wonder Boy: The Dragon’s Trap
Joshua Robinson takes a closer look at the level designers’ approach to hiding things in Lizardcube’s 2017 remake. Most games have secrets. How difficult those […]
Into the Breach: Why I’m so invested in what happens on an 8×8 grid
Subset Games’ 2018 kaiju puzzle game might seem simple, but a couple of hours with it show immense depth beneath the cute pixel art and […]
Luigi fears
After all his ghostly encounters and triumphs, why is Luigi still such a chicken? A clinical psychologist explains. For the last few weeks, I’ve been […]
Sunset
A strange, irreverent, opening gambit, but follow me on this. Since childhood, I’ve had an infrequent, recurring, abstract nightmare that’s laughable to others and chilling […]
Ultracore
Leon gets to grips with DICE’s abandoned ‘Eurostyle’ run and gunner, which has emerged blinking into the light after more than 25 years I’ll admit […]
CrossCode
Brian Edwards reviews CrossCode, the action role-playing game developed by Radical Fish Games. Every time I watch a YouTube video titled “Top 65 Upcoming Indie Games” or […]
Sekiro travelogue: Visiting landmarks featured in FromSoftware’s magical realism version of Japan
Jon Cheetham followed the trails of Sekiro and gained a deeper appreciation for the depth of From Software’s magical realism Sengoku masterpiece NB: Major story […]
STONE
Not everyone drinks. I do. While I’ve definitely had my moments of overindulgence, though, I can’t say that I’ve ever had a ‘morning after’ that […]
Come out to play: 1970s NYC gang culture and the origin of beat ‘em up iconography
When Technos brought their pioneering Yoshihisa Kishimoto designed 1986 beat ‘em up Nekketsu Koha Kunio-kun overseas, they changed its name to Renegade and altered the […]