Josh muses on how the little touches of personality makes the cast of the Persona games so appealing There is a point in every Persona […]
Features
This is where you’ll find all our written features such as opinions pieces and reviews
The cry of the Combine Gunship
Josh considers why he finds the sound of one of Gordon Freeman’s assailants especially disquieting Something I constantly return to in my criticism of games, […]
Danganronpa 2, and, how to make an unsettling game without buckets of gore
Charlotte Cutts explains how Danganronpa 2: Goodbye Despair was able to get under her skin without relying on gross-out imagery There are plenty of examples […]
Fiction affinity
It was just like it was in Gone Home. I’d spent my first year away from home, at university. I had changed, and my family […]
Snake Pass
Darren Gargette hisses about in his review of developer Sumo Digital’s new platformer – Snake Pass Deep breaths, Darren. Calm down. It’s already been a […]
Steins;Gate, or, how I learnt to stop worrying and love astrophysics
New Cane and Rinse contributor Charlotte Cutts embraces the complexities of Steins;Gate. Warning – spoilers ahead! My estrangement from all things scientific was rather tragic. […]
Walk, don’t run
New Cane and Rinse blog contributor David Rushe considers the benefits of taking a more pedestrian path, perhaps also in those games that don’t enforce […]
Batman: The Telltale Series – The Complete Season 1
Alex Maskill reviews the entire first season of Telltale’s take on Bob Kane’s mammalian vigilante Why is Batman a sympathetic character? It’s a weird question […]
On ‘post-mechanical’ games – aka: “walking simulators”
New Cane and Rinse blog contributor Malcolm Morano considers the pitfalls and merits of ‘post-mechanical’ games including Dear Esther, Virginia, Thirty Flights of Loving and […]
Spencer’s games of 2016
It’s Cane and Rinse contributor Spencer Saunders’ turn to look back at the videogames of 2016 upon which he wishes to bestow awards We’ve reached […]
James’ games of 2016
Cane and Rinse’s James Carter considers what worked for him and what didn’t among the new videogames that he played during 2016. What on Earth […]
The real fake difficulty
Michiel Kroder discusses the idea that some videogames that are touted as being difficult actually lack real consequence for failing To summarise my previous piece […]
