Spoilers for The Beginner’s Guide follow. Though there is little in the way of “plot”, in the conventional sense, to spoil, I strongly recommend engaging […]
Author: Ryan Hamann
Disney Fantasia: Music Evolved
I love videogames. That much is no secret. I play, analyze, podcast, and write about videogames week after week. There is an aspect of the […]
Undertale and the power of permanence
Decision making has been one of the most fundamental aspects of game design for just about as long as games have existed. From the very […]
Podcast special: An interview with Greg Toppo
In this special edition of the Cane and Rinse podcast, Ryan Hamann interviews USA Today’s top education writer, Greg Toppo. Greg was invited to speak […]
QuestionBlock Toronto: Dames Making Games
In the third of his pieces from the Toronto independent development scene, Ryan Hamann meets Dames Make Games. In early August, 2015, I had the […]
QuestionBlock Toronto: Kan Gao
In the second of his pieces from the Toronto independent development scene, Ryan Hamann meets the man behind To the Moon. In early August, 2015, […]
QuestionBlock Toronto: Jim Munroe and the Hand Eye Society
In the first of three articles written about his time recently spent investigating the Toronto independent development scene, Ryan coordinates a meeting with one of […]
Opinion: LEGO Dimensions
For the better part of two years, I have been catching up on Traveller’s Tales’ series of LEGO games. I was turned off by their […]
Bloodborne and the etymology of horror
Bloodborne, the newly-released PlayStation 4 exclusive from legendary developer From Software, sets itself apart from its Demon’s and Dark Souls predecessors by being oriented around […]
The Static Speaks My Name
What if I told you that a free, 10 minute long horror game delivers on BioShock’s medium-defining twist even more memorably than the revered Irrational […]
Haunted mansions
Playing through this year’s Mario Kart 8, it is difficult to not be distracted by the incredible attention to detail that Nintendo has paid when […]
Ryan’s favourite haunted mansions
Recently I gave my opinions regarding what makes a great haunted mansion in video games, and why the haunted mansion can be such a provocative […]