Before picking up The Witness for myself I read half of a review of it on Polygon and saw what some game developers were saying […]
Features
This is where you’ll find all our written features such as opinions pieces and reviews
That Dragon, Cancer
“I didn’t just lose a child, I had a child.” This is how Sara Curtis opens “In The Left Pocket, By My Heart”, an episode […]
The Beginner’s Guide
Spoilers for The Beginner’s Guide follow. Though there is little in the way of “plot”, in the conventional sense, to spoil, I strongly recommend engaging […]
Are you gonna play my way?
With that 16-piece Justice League jigsaw you got stuck on over the festive holidays, or pulling on your favourite jeans that must’ve shrunk in the […]
Why difficulty really matters in videogames
If you have read my previous contribution to Cane and Rinse, you might think of me as someone who’d welcome any breezy, pleasant piece of […]
The Beginner’s Guide
How often have you felt connected to a game or its story? How often does it make you feel like the story is either about […]
Why I didn’t finish Zelda II: The Adventure of Link
So unfortunately I had to drop out of the Cane and Rinse podcast on Zelda II: Adventure of Link. In the past I’ve had to […]
Mushihimesama (Bug Princess)
Cave-developed “bullet hell” shooters inhabit one of those niches which exist on the periphery of gamers’ awareness, but which you could go your whole life […]
A week with… Rocksmith
For someone who’s been playing guitar as long as I have – around six years – I’m astonishingly bad at guitar. You’d have thought you’d […]
Disney Fantasia: Music Evolved
I love videogames. That much is no secret. I play, analyze, podcast, and write about videogames week after week. There is an aspect of the […]
Cibele – Cane and Rinse
Play is intimate. There’s something inescapably personal and revealing about inhabiting a fantasy, about allowing these bizarre dream worlds to matter to us. Likewise, when […]
Undertale and the power of permanence
Decision making has been one of the most fundamental aspects of game design for just about as long as games have existed. From the very […]